Development Diary

Juggling Numbers.

Thursday, 27-03-2014 With our second playtest now officially closing in – on thursay, the third of april, when Sybren and Sem will be joining Rudolf and me to play out the second part of the campaign that we started in our first playtest -, we have decided that Rudolf will focus…

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Robes And Wizard Hat.

Wednesday, 26-03-2014 One thing that Rudolf and I want to explore further in our next playtest of OneiroPhobia, is social interaction and roleplaying between players. Our first playtest has offered plenty of oppertunities for Sybren, Sem, Rudolf and myself to indulge in social roleplay and moral decision-making, but the fairly…

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Itemization.

Friday, 21-03-2014 Looting and items are things that Rudolf and I have briefly discussed before our first playtest, but decided not to work on just yet, because we wanted to get the basic mechanics of the game – roleplaying, storytelling and combat – right first, but now that the playtest…

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Improving Combat.

Tuesday, 18-03-2014 Having gained a lot of valuable insight, and having learned several important lessons from our first playtest, I have been working hard on improving and expanding upon certain aspects of our game, and implementing some new elements to enrich the experience. Firstly, I took it upon me to make…

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The First Playtest.

Friday, 14-03-2014 Yes indeed: this friday, we have done our first official playtest for OneiroPhobia! After working frantically throughout thursday to finish all the necessary Combat Cards and Class Cards in order to have them printed and usable before firday evening, we where ready just in time for our playtest….

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As The Story Goes…

Wednesday, 05-03-2014 Having created the required amount of classes, I had a work meeting with Rudolf today in preperation for our playtest on friday. Rudolf provided me with a general outline for the campaign in which our playtest will take place: in the rainy swamps and forests of the land…

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Represent!

Tuesday, 04-03-2014 I’ve spent most of the day working to get my fifth playable class ready for our imminent playtest, and so, the mighty Inquisitor has joined the roster of playable classes in OneiroPhobia. After evaluating the results, Rudolf was satisfied with the classes I have currently created, and gave me…

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